ONE AND
DUNGEON
2D Procedually Generated Roguelike
September 15, 2017
Now here are two 64 x 64 examples:
And finally, the big 128 x 128:
The combat and AI is the next step, as the procedural generation of dungeons is looking good and working effectively. Stay tuned for updates and progress!
Why is the game called One and Dungeon? Because. Once you die on a dungeon, you will never get the same one ever again. Its One and Done. Get it?
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One and Dungeon uses procedural generation to give you a completely random result every single playthrough. You play as a once-evil knight who has a change of heart, and needs to make his way out of the treacherous dungeon that he was designed to patrol for eternity.
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NOTE: This game is still in early development stages. Footage and more screenshots will be uploaded as progress is made.
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Here are some examples of 32x32 dungeon layouts (Unity Editor screenshots)
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