![](https://static.wixstatic.com/media/11062b_03c50f8fe4a34cc297a984e483a282eff000.jpg/v1/fill/w_1920,h_1080,al_c,q_90,enc_avif,quality_auto/11062b_03c50f8fe4a34cc297a984e483a282eff000.jpg)
ONE AND
DUNGEON
2D Procedually Generated Roguelike
September 15, 2017
![](https://static.wixstatic.com/media/73063b_94c09eed5bd241739f0e0671cd23c13f~mv2.png/v1/fill/w_779,h_336,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_94c09eed5bd241739f0e0671cd23c13f~mv2.png)
![](https://static.wixstatic.com/media/73063b_3ca3533312ac4f22bfba3d74ac3818c0~mv2.png/v1/fill/w_333,h_335,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_3ca3533312ac4f22bfba3d74ac3818c0~mv2.png)
![](https://static.wixstatic.com/media/73063b_2dea21df877746bd8e13eea13841aff4~mv2.png/v1/fill/w_332,h_334,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_2dea21df877746bd8e13eea13841aff4~mv2.png)
![](https://static.wixstatic.com/media/73063b_3aca310f221e4b8389d5eab1fbe09490~mv2.png/v1/fill/w_333,h_335,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_3aca310f221e4b8389d5eab1fbe09490~mv2.png)
![](https://static.wixstatic.com/media/73063b_a1493d204d204eca8703d3cea3c627e4~mv2.png/v1/fill/w_333,h_335,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_a1493d204d204eca8703d3cea3c627e4~mv2.png)
Now here are two 64 x 64 examples:
![](https://static.wixstatic.com/media/73063b_1b59f5c2ad6745808aac2200ab8d919f~mv2.png/v1/fill/w_389,h_391,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_1b59f5c2ad6745808aac2200ab8d919f~mv2.png)
![](https://static.wixstatic.com/media/73063b_95965df36c434f70bc87bee651a91879~mv2.png/v1/fill/w_388,h_390,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_95965df36c434f70bc87bee651a91879~mv2.png)
And finally, the big 128 x 128:
![](https://static.wixstatic.com/media/73063b_e8929dd7762b4b0e8d361213d61c54a0~mv2.png/v1/fill/w_529,h_529,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_e8929dd7762b4b0e8d361213d61c54a0~mv2.png)
The combat and AI is the next step, as the procedural generation of dungeons is looking good and working effectively. Stay tuned for updates and progress!
![](https://static.wixstatic.com/media/73063b_2da6570c9fdb4f1c939a0215fb0b2859~mv2.png/v1/fill/w_599,h_336,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/73063b_2da6570c9fdb4f1c939a0215fb0b2859~mv2.png)
Why is the game called One and Dungeon? Because. Once you die on a dungeon, you will never get the same one ever again. Its One and Done. Get it?
​
One and Dungeon uses procedural generation to give you a completely random result every single playthrough. You play as a once-evil knight who has a change of heart, and needs to make his way out of the treacherous dungeon that he was designed to patrol for eternity.
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
NOTE: This game is still in early development stages. Footage and more screenshots will be uploaded as progress is made.
​
​
Here are some examples of 32x32 dungeon layouts (Unity Editor screenshots)
​