VOXEL WARFARE
3D Voxel FPS
November 19, 2014
What happens when you take a First Person Shooter in one hand, a Voxel game in the other, and squish them together into a single combination?
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The answer is: Voxel Warfare.
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Voxel Warfare Trailer
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Voxel Warfare includes...
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Thorough weapon customization
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6 different types of weapons
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Up to 6 attachments per gun (depends on the weapon class)
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Create your own Loadout for the main game
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Advanced shooting mechanics
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Instantaneous & accurate collision detection using Raycasting
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Everything effects accuracy while shooting
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Crouching / Prone lowers recoil
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Walking / Sprinting increases recoil
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Each gun has different accuracy
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ADS control lets you aim down the sights
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Basic AI
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Units patrol using simple paths
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More raycasting to determine when enemies can "see" you
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Several game modes
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Slaughter (FFA)
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Team Slaughter
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Capture the Flag
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Intel
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Assassin
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All of this was made in only C# and Microsoft XNA. No game engine such as Unity or Unreal was used. Made circa 2013-2014.
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Voxel Warfare Gameplay Update #1
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Voxel Warfare Gun Customization